One of the biggest problems for those of us who consider themselves casual/hardcore players is finding groups to run the end-game content outside of PUGs. The way I see it there are a few options to this dilemma.
1. Join a more raid-centric kinship that tolerates the casual nature of your play style. - This option, while easier to find kinships of this nature in LOTRO, is inherently problematic in the fact that kinships based on end-game content tend to tolerate those players who play A LOT. Having said that, these kinships do exist, but finding them could be difficult. I'd suggest posting on the official forums under your server forums of what you are looking for. Try checking out the kinship section of the server forums as well to see if something jumps out at you.
2. Start or join a "PUGer's Society." - These are essentially a collective group of players with the same desires to run the content, but want to remain in their current kinship. These groups are less collective than kinships and more tolerant of limited play schedules. I have seen posts and in-game spam regarding this alternative. I think that these could in fact work and be enjoyable. I have yet to try one and very well may in the future. These can also be found on the forums, though I have heard that the more successful ones are invite only and do not advertise.
3. Form a kinship alliance. - This is where two or more kinships "band" together to support and contribute as a single kinship. There are varying degrees of alliances that range from acting as one cohesive unit to facilitating raids and quests. Unfortunately, Turbine has yet to create an option for official in-game alliances. This has been done if various other MMOs and I don't know why we do not have this option here yet. While there is a limited workaround, using a shared chat channel and cramped friends list, the option to actually see who is online and where and what they are doing is nonexistant.
Recently my kinship has started "talks" for an alliance with another very like-minded kinship on Landroval. The Pillagers of Pipeweed. Over the past few weeks we have ran through a few group instances and raids with both our kinships filling the ranks, and I have to say these are quality folks. It seems to be going well and hopefully soon we can take down the ol' squid, which has seemed to by my kinship's biggest obstacle to date. Not so much that it is too hard, it's that we have a hard time getting 12 of us that have radiance gear together to do it. So things are looking up in this respect.
Any readers out there have any good, bad, or darn right unique experiences in the area of alliances? Tips on forging them, or even details that I have left out?
Oh, and if any of you are on Landroval and are in need of a group of fellows to quest with, look me up in-game. We will see what we can do!
Cara Bermain Di Situs Slot Online Resmi
1 year ago
4 comments:
Option #2 is similar to Leftovers (www.leftoversraiding.org), a group of WoW players on Silver Hand-US. About a thousand players, with 'charters' organized by a group of raid leaders, and people sign up with whichever group they like.
Points (using the Shroud points system) are universal -- you can earn points with the group you ran with last week and spend them with the group you run with this week.
Some charters are based on existing guilds with a few other people, thereby allowing smaller guilds to still raid, but most are collections of players from a variety of guilds with no specific guild dominating the group.
Charters have cleared endgame content. In fact, a Leftovers charter finished the Glory of the Raider hard mode achievement before any of the hardcore raiding guilds on the server. So it is possible to have a highly successful casual group with a rotating and amorphous membership.
That's good info, I had no idea they were so organized. Anyone aware of anything like that for Lotro?
on the EU server Gilrain, i know of three separate 'PUG alliances' just as you described: i'm in one of them myelf. it works pretty much the same way a regular alliance works: ppl get invited to a /uc channel, and we run all the end-game raids.
in function, it's no different from being in a kin - we have DKP rules, alliance-only runs, shared chat channels, forums - except a: you dont have to leave yr kinship; and b: yr raiding alliance only has raid-ready or nearly-raid-ready ppl in it.
my wife and i have a 2-person kin which we weren't willing to leave but still wanted to see the end-game raids; the radiing alliance (as we call it)/ PUG society (as you've named it) works as a really good solution for us.
putting one together requires all the usual footslog that putting together a good kin does: you need active leaders, some sort of recruitment process, ppl willing to do the recruiting (which means: willing to pug... surprisingly large numbers of ppl in Lotro *will not* pug - on Gilrain at least), ppl willing to re-run rad instances to gear up new members (because it's a fact of life that the biggest pool of potential raiders are those who aren't yet raid-ready but can play their class nonetheless), and patience - at least until you get the magic 12 ppl who are raid-ready :)
Thanks seanas, that's the clarity I was looking for. I have never been a part of one and am seriously considering it. I suppose my next step is to see what is available to me over here.
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